![]() Another way is to bring in a stealth detection unit like Troop Crawler, Radar Van, or the Scout Drone upgrade for USA vehicles and pair it with a good anti-infantry unit for a spectacular sniper takedowns. That is if there is only one sniper to deal with. ![]() Once they are done, they will return to their original spots, or go back and forth as needed, this can be easily exploited by either counter sniping or using rebel infantry to pick out the sniper and letting Jarmen Kell kill them. They also have a habit to run towards infantry a short distance before firing, then staying put in that position until all infantry in their dead zone are wiped out. If cornered by an anti-infantry vehicle, Pathfinders have to remain still and rely on their camouflage to protect them. However, unlike Jarmen Kell's rifle and special anti-vehicle rounds, their sniper rifle is utterly useless against vehicles. ![]() Like other infantry, they could be loaded into Humvees and ordered to garrison buildings without the building being seen as garrisoned by enemy generals, providing exceptional anti-infantry protection for advancing units. However, observant commanders can pinpoint the location of a Pathfinder by studying the trajectory of a fired shot, as a Pathfinder can only remain cloaked when stationary. Stationing Pathfinders in all forms of entryways to an allied base would make it very hard for anyone to trespass undetected or are setting up ambushes in secret,even better so against stealthed forces under Prince Kassad's command. They would also make good perimeter recon, surrounding a base. A handful of these snipers can easily render almost all infantry on the battlefield useless. They could detect stealth units, making them invaluable assets to bring along during an assault. However, unlike Jarmen Kell, they are only stealthed when stationary, and since Jarmen Kell is not likely to blow his cover with no good reason, he only shoots when given a direct order or when he has already been detected after shooting, while Pathfinders can shoot any enemy infantry that comes in range without direct orders. While the GLA only possesses one skilled sniper, Jarmen Kell, Pathfinders could be trained in almost unlimited numbers. ![]() A Pathfinder having locked-on onto his prey. Purchasable at any Strategy Center for $1500 Purchasable at any Strategy Center in Zero Hour for $1000Īllows Pathfinder to gain veteran status twice as fast, which means that they can be promoted, faster. This upgrade makes the Pathfinder more resistant to toxins and radiations, which means that they take less damage from them, still they are vulnerable to them. General Leang, a high-ranking Chinese general, also had access to Pathfinders. Ironically, Kassad was reported to train snipers that look alike Pathfinders in his main base. Not wanting their training to fall into the wrong hands US officials restrict them only to Generals who had achieved special promotions. Also Pathfinders can garrison buildings and stay cloaked in the building as long as only stealth units occupy the building. To compensate for this, many players use a very effective tactic by filling the Humvees with a Pathfinder and four Missile Defenders to allow Pathfinders with protection from vehicles. If revealed, a single vehicle could dispatch Pathfinders without much trouble. However, they are completely useless against vehicles and buildings. Equipped with a long-range sniper rifle (Heckler & Koch MSG90) and effective camouflage ( Ghillie suits), the Pathfinder can take out enemy infantry systematically and often without enemy commanders realizing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |